Fenfire Codex — Skills

Fenfire is a free action RPG in the spirit of Diablo 2 that runs in your browser — no install, no download. This is its Codex: damage, mana costs, synergies and prerequisites.

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Skills

All
Mage
Wizard
Musketeer
Guardian
Witch
Alchemyst
Berserker
Priest
Bard
Corsair
Nomad
Sage
Mage
Ostart
Fire Bolt
Fire Bolt
A quick bolt of fire that leaves its target burning
Fire
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.25 attacks per second
Projectile
null burning damage over 2 seconds
Stone Bolt
Stone Bolt
A heavy chunk of rock knocking foes back
Earth
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Projectile
40 knockback for 0.3 seconds
Gust
Gust
A blade of wind slicing forward
Air
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.25 attacks per second
Projectile
null knockback for 0.25 seconds
Passes through every enemy in its path
Water Bolt
Water Bolt
A bolt of water bursting in a splash — drenched foes run slower
Water
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.25 attacks per second
Projectile
Debuff
Duration 1.2 seconds
Blast radius 0.7 m
Fire Shield
Fire Shield
A sphere of burning fire wards off the cold and lights your way
Fire
Shield
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
+5 light radius
Air Shield
Air Shield
Protects you from incoming projectiles
Air
Shield
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Water Shield
Water Shield
A sphere of water quenches fire before it reaches you
Water
Shield
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Telluric Healing
Telluric Healing
Earth energy knits your wounds — while it flows you are rooted and frail
Earth
Heal
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 4 seconds
Cast speed: 0.56 attacks per second
Buff
Duration 2 seconds
-100% movement speed
-50% physical resistance
Water Power
Water Power
Standing in water, you move, strike and cast faster
Water
Cast speed: 0.83 attacks per second
Passive
Ilevel 4
Boulder
Boulder
A heavy boulder that bowls through foes
Earth
Requires Stone Bolt
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Projectile
null knockback for 0.4 seconds
Passes through every enemy in its path
Burning Hands
Burning Hands
A stream of fire directed to nearby enemies, setting them alight
Fire
Requires level 4
Mana cost: 0.3 base
Rises with character level: 1 at level 50, 3 at level 100
Cast speed: 20 attacks per second
Projectile
Damage factor 5%
Number of projectiles 12
Wind Push
Wind Push
Strong wind pushing you forward
Air
Requires level 4
Mobility skill
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cooldown: 1.5 seconds
Cast speed: 0.56 attacks per second
Boost
Duration 0 second
Strength 0
Friendly Currents
Friendly Currents
Strong currents pushing you forward
Water
Requires Water Shield
Requires level 4
Mobility skill
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 1.6 seconds
Cast speed: 0.56 attacks per second
Boost
Duration 0.4 second
Strength 0
Rain
Rain
Make it rain in a large area, weakening enemies
Water
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 5 seconds
Cast speed: 0.83 attacks per second
Duration 5 seconds
IIlevel 8
Fireball
Fireball
A ball of fire exploding on impact
Fire
Requires Fire Bolt
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1 attacks per second
Projectile
Explosion
null burning damage over 3 seconds
Blast radius 2.3 m
Tremor
Tremor
The ground shakes around you, staggering nearby foes
Earth
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2 seconds
Cast speed: 0.56 attacks per second
Area of effect
Impact
Stuns for 0.6 seconds
Impact radius 0.7 m
Tornado
Tornado
A small tornado with unpredictable trajectory
Air
Requires Gust
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Projectile
Passes through every enemy in its path
Wave
Wave
A crashing wave shoving enemies away — wider and denser at each level
Water
Requires Water Bolt
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Projectile
null knockback for 0.3 seconds
Passes through every enemy in its path
Fire Elemental
Fire Elemental
Summons a burning elemental throwing fire
Summoning
Fire
Requires Fire Shield
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
-50% cold resistance
Projectile
null burning damage over 3 seconds
Water Elemental
Water Elemental
Summons a water elemental
Summoning
Water
Requires Friendly Currents
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
-60% lightning resistance
Projectile
40 knockback for 0.3 seconds
Air Elemental
Air Elemental
Summons a storm elemental hurling wind blades
Summoning
Air
Requires Air Shield
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
Projectile
Earth Elemental
Earth Elemental
Summons an earth elemental throwing stones
Summoning
Earth
Requires Telluric Healing
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
Projectile
Stuns for 1.2 seconds
IIIlevel 12
Rain Of Stones
Rain Of Stones
A volley of stones plunges from the sky, pounding the target area. Each level adds stones and widens the area
Earth
Requires Boulder
Requires level 12
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cast speed: 0.56 attacks per second
Explosion
Blast radius 1 m
Stonewall
Stonewall
Raises a wall of stone that enemies must break through — it shrugs off blows, but fire cracks it
Earth
Requires Earth Elemental
Requires level 12
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cooldown: 7 seconds
Cast speed: 0.48 attacks per second
Summon
+50% physical resistance
-25% fire resistance
+75% lightning resistance
+75% cold resistance
+100% poison resistance (cap 80%)
Updraft
Updraft
A column of rising air hurls nearby enemies away and carries you a short step
Air
Requires Wind Push
Requires level 12
Mobility skill
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 3 seconds
Cast speed: 0.56 attacks per second
Boost
Duration 0 second
Strength 12
Explosion
Radius 2.3 m
null knockback for 0.45 seconds
Fire Storm
Fire Storm
A wide volley of fire erupting in flames where it strikes
Fire
Requires Burning Hands
Requires level 12
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cooldown: 7 seconds
Cast speed: 0.83 attacks per second
Projectile
Explosion
Blast radius 1.4 m
Number of projectiles 14
Dive
Dive
Dive underwater and surface somewhere else — water to water only
Water
Requires Water Elemental
Requires level 12
Mobility skill
Mana cost: 5 base
Rises with character level: 28 at level 50, 50 at level 100
Cooldown: 4 seconds
Cast speed: 0.83 attacks per second
Blink
Radius 0 m
Torrent
Torrent
A sustained jet of pressurized water battering foes
Water
Requires Wave
Requires level 12
Mana cost: 0.3 base
Rises with character level: 1 at level 50, 3 at level 100
Cast speed: 20 attacks per second
Projectile
null knockback for 0.15 seconds
Damage factor 6%
Number of projectiles 5
IVlevel 16
Meteor
Meteor
Call down a blazing rock that shatters the ground where it lands
Earth
Fire
Requires Fireball
Requires level 16
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 2.4 seconds
Cast speed: 0.56 attacks per second
Explosion
40 knockback for 0.3 seconds
Area (per second)
Area radius 4.5 m
Area duration 3 seconds
Earthquake
Earthquake
A devastating quake that heaves and shatters the ground across a wide area
Earth
Requires Tremor
Requires level 16
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 4 seconds
Cast speed: 0.48 attacks per second
Area of effect
Impact
Stuns for 0.8 seconds
40 knockback for 0.3 seconds
Impact radius 1.1 m
Maelstrom
Maelstrom
A churning vortex that drags and batters foes
Water
Requires Rain
Requires level 16
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 5 seconds
Cast speed: 0.83 attacks per second
Duration 5 seconds
Area (per second)
null knockback for 0.13 seconds
Cyclone
Cyclone
Conjure a towering cyclone at a target point, flinging aside everything it catches
Air
Requires Tornado
Requires level 16
Mana cost: 5 base
Rises with character level: 28 at level 50, 50 at level 100
Cooldown: 7 seconds
Cast speed: 0.48 attacks per second
Projectile
null knockback for 0.2 seconds
Area (per second)
null knockback for 0.15 seconds
Area radius 3.8 m
Area duration 5 seconds
Passes through every enemy in its path
Vlevel 20
Fire Force
Fire Force
Your fire strikes harder — increases all fire damage
Fire
Requires level 20
Synergy
Affects Fire spells
Damages x0
Fire Bond
Fire Bond
Fire lingers and obeys — stronger, longer burning, hardier and more numerous elementals
Fire
Requires level 20
Synergy
Affects Fire spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Lingering ground effects last x0 longer
Adds summons
Air Force
Air Force
The wind strikes harder — increases all air damage
Air
Requires level 20
Synergy
Affects Air spells
Damages x0
Air Bond
Air Bond
The wind holds and hurls — stronger, longer knockbacks, hardier and more numerous elementals
Air
Requires level 20
Synergy
Affects Air spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Adds summons
Earth Force
Earth Force
The stone strikes harder — increases all earth damage
Earth
Requires level 20
Synergy
Affects Earth spells
Damages x0
Earth Bond
Earth Bond
The stone endures — longer stuns, tougher walls and healing, more numerous elementals
Earth
Requires level 20
Synergy
Affects Earth spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Adds summons
Water Force
Water Force
Your waters strike harder — increases all water damage
Water
Requires level 20
Synergy
Affects Water spells
Damages x0
Water Bond
Water Bond
The waters cling and pull — deeper slows and drags, hardier and more numerous elementals
Water
Requires level 20
Synergy
Affects Water spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Lingering ground effects last x0 longer
Adds summons
Wizard
Ostart
Ember
Ember
A fast flicker of flame
Fire
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.67 attacks per second
Projectile
Ice Spike
Ice Spike
A pointy ice shard piercing enemies
Ice
Water
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Projectile
75% freeze for 1.2 seconds
Explosion
Blast radius 1.6 m
Passes through every enemy in its path
Charged Bolt
Charged Bolt
A spray of erratic electric bolts
Lightning
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.25 attacks per second
Projectile
Number of projectiles 5
Magic Missile
Magic Missile
A bolt of pure arcane force
Astral
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1 attacks per second
Projectile
Petrify
Petrify
Stun and damage single target
Astral
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Explosion
Stuns for null seconds
Blast radius 0.6 m
Fire Ward
Fire Ward
Wreathe yourself in flame, boosting fire resistance and light
Fire
Shield
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
+5 light radius
Frozen Armor
Frozen Armor
Encase yourself in ice, boosting cold resistance and armor
Ice
Shield
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Ilevel 4
Flamestrike
Flamestrike
A pillar of fire crashes down on the targeted area
Fire
Requires level 4
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cooldown: 1.6 seconds
Cast speed: 0.83 attacks per second
Explosion
null burning damage over 2 seconds
Frost Nova
Frost Nova
A burst of frost freezes everything around you
Ice
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 1.6 seconds
Cast speed: 0.48 attacks per second
Explosion
Radius 3.5 m
90% freeze for 2.4 seconds
Lightning Rod
Lightning Rod
A small lightning stroke piercing enemies and bouncing
Lightning
Requires Charged Bolt
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.67 attacks per second
Projectile
Passes through every enemy in its path
Static Nova
Static Nova
A shock of static electricity bursts outward from you
Lightning
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 1.2 seconds
Cast speed: 0.48 attacks per second
Explosion
Radius 3.2 m
Astral Fire
Astral Fire
Immediate magical fire damaging a single target
Astral
Requires Petrify
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 5 attacks per second
Explosion
IIlevel 8
Glacial Spike
Glacial Spike
A heavy ice shard that bursts into a freezing cloud
Ice
Requires Ice Spike
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Projectile
90% freeze for 1.8 seconds
Explosion
75% freeze for 1.2 seconds
Blast radius 2 m
Teleport
Teleport
Astral
Requires level 8
Mobility skill
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 3 seconds
Cast speed: 0.83 attacks per second
Blink
Radius 0 m
Multiple Magic Missiles
Multiple Magic Missiles
A fan of arcane bolts
Astral
Requires Magic Missile
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2 seconds
Cast speed: 1 attacks per second
Projectile
Number of projectiles 10
IIIlevel 12
Pyroblast
Pyroblast
A heavy charged fireball that detonates for massive single-target damage
Fire
Requires Ember
Requires level 12
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 1.2 seconds
Cast speed: 0.48 attacks per second
Projectile
Explosion
null burning damage over 2 seconds
Blast radius 1.8 m
Blizzard
Blizzard
Falling ice spikes
Ice
Requires Frost Nova
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2.4 seconds
Cast speed: 0.83 attacks per second
Area of effect
Impact
Impact radius 1.1 m
Lightning Orb
Lightning Orb
A large and slow lightning orb with high electricical current
Lightning
Requires Static Nova
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2.4 seconds
Cast speed: 0.48 attacks per second
Projectile
Passes through every enemy in its path
Chain Lightning
Chain Lightning
A bolt of lightning that arcs between foes
Lightning
Requires Lightning Rod
Requires level 12
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cooldown: 1.2 seconds
Cast speed: 0.83 attacks per second
Projectile
Passes through every enemy in its path
IVlevel 16
Fire Nova
Fire Nova
A ring of fire bursts outward from you
Fire
Requires Flamestrike
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 1.6 seconds
Cast speed: 0.48 attacks per second
Explosion
Radius 3.2 m
null knockback for 0.3 seconds
Frozen Orb
Frozen Orb
A slow orb of frost that pierces and chills everything in its path
Ice
Requires Glacial Spike
Requires level 16
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 2.4 seconds
Cast speed: 0.48 attacks per second
Projectile
75% freeze for 1.2 seconds
Passes through every enemy in its path
Vlevel 20
Flame Mastery
Flame Mastery
Increase damages and bonuses from fire spells
Fire
Requires Ember
Requires level 20
Synergy
Affects Fire spells
Damages x0
Stats x0
Cold Mastery
Cold Mastery
Increase damages and bonuses from cold spells
Ice
Requires Ice Spike
Requires level 20
Synergy
Affects Ice spells
Damages x0
Stats x0
Lightning Mastery
Lightning Mastery
Increase damages and bonuses from lightning spells
Lightning
Requires Charged Bolt
Requires level 20
Synergy
Affects Lightning spells
Damages x0
Stats x0
Astral Mastery
Astral Mastery
Increase damages and bonuses of astral spells
Astral
Requires level 20
Synergy
Affects Astral spells
Damages x0
Stats x0
Musketeer
Ostart
Estoc
Estoc
A lunging thrust with extended reach, skewering every foe in a line
Blade
Requires Sword
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Exposing Cut
Exposing Cut
A raking slash that carves the target's guard open — the exposure stacks up to 3 times
Blade
Requires Sword
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Effect on hit
Duration 0 second
Blade Ward
Blade Ward
A fencer's guard — passively evade and counter while a blade is in your main hand
Blade
Passive
Piercing Rounds
Piercing Rounds
Load piercing rounds — your shots gain a chance to punch through enemies
Gunpowder
Requires Gun
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Burning Rounds
Burning Rounds
Load burning rounds — shots deal extra fire damage and set enemies ablaze
Fire
Gunpowder
Requires Gun
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Per shot
null burning damage over 1.5 seconds
Grenade
Grenade
A cast-iron powder charge that bounces to your mark and bursts after a short fuse
Grenade
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.91 throws per second
Explosion
30 knockback for 0.2 seconds
First Aid
First Aid
Quick and simple healing of the wounds
Heal
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2 seconds
Cast speed: 0.56 attacks per second
Buff
Duration 1 second
-100% movement speed
-50% physical resistance
Ilevel 4
Critical Strike
Critical Strike
A sword attack causing additional bleeding and extra damage
Blade
Requires Sword
Requires Exposing Cut
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Effect on hit
Duration 0 second
Evasion Roll
Evasion Roll
Roll away from enemies
Requires Blade Ward
Requires level 4
Mobility skill
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 5 attacks per second
Boost
Duration 0.2 second
Strength 0
Silver Rounds
Silver Rounds
Load blessed silver rounds — swifter bullets, bane of the undead
Gunpowder
Silver
Requires Gun
Requires Burning Rounds
Requires level 4
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Bullet speed x1.25
Per shot
Choke
Choke
Fire through a choked barrel — the pellet cone tightens into a single deadly cluster
Gunpowder
Ranged
Requires Shotgun
Requires level 4
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Stun Grenade
Stun Grenade
A concussion stick hurled flat at head height — bursts on reaching its mark, stunning everything around
Grenade
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 15 seconds
1 simultaneous attacks
Throw speed: 2.5 throws per second
Explosion
Stuns for null seconds
null knockback for 0.2 seconds
IIlevel 8
Flurry
Flurry
A blinding three-cut combination shredding everything in front of you
Blade
Requires Sword
Requires Critical Strike
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Corrosive Rounds
Corrosive Rounds
Load corrosive rounds — shots eat with acid and leave a lingering caustic cloud
Gunpowder
Acid
Requires Gun
Requires Silver Rounds
Requires level 8
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Per shot
Cloud (per second)
Duration 1.6 seconds
Rapid Fire
Rapid Fire
Fast reloading of the pistols
Gunpowder
Ranged
Requires Pistol
Requires Piercing Bullets
Requires level 8
Mana cost: 1 base
Rises with character level: 6 at level 50, 10 at level 100
Attack speed x12
Fire Grenade
Fire Grenade
An oil-filled grenade — the burst sets everything caught ablaze and leaves the ground burning
Fire
Grenade
Requires Grenade
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.91 throws per second
Explosion
null burning damage over 2.5 seconds
20 knockback for 0.2 seconds
Area (per second)
Area duration 3 seconds
IIIlevel 12
Lunge Strike
Lunge Strike
Dash behind the point and run the first thing in reach through — estoc, at a sprint
Blade
Requires Sword
Requires Estoc
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Boost
Duration 0.26 second
Strength 22
Mirror Image
Mirror Image
Creates mirror images confusing enemies
Summoning
Requires Evasion Roll
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 8 seconds
Cast speed: 1.25 attacks per second
Summon
Duration 6 seconds
Ethereal Rounds
Ethereal Rounds
Load enchanted rounds — part of your lead flies as pure magic
Gunpowder
Astral
Requires Gun
Requires Corrosive Bullets
Requires level 12
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Splatter
Splatter
Loosen the charge — the pellets scatter in a wide sweeping blast
Gunpowder
Ranged
Requires Shotgun
Requires Choke
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Blind Grenade
Blind Grenade
A flash stick hurled flat at head height — bursts in a blinding glare on reaching its mark
Grenade
Requires Stun Grenade
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 15 seconds
1 simultaneous attacks
Throw speed: 2.5 throws per second
Explosion
Blinds for null seconds
IVlevel 16
Blade Spin
Blade Spin
A spinning sword attack damaging all surrounding enemies
Blade
Requires Sword
Requires Flurry
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Explosive Rounds
Explosive Rounds
Load explosive rounds — every hit bursts into fire
Fire
Gunpowder
Requires Gun
Requires Ethereal Bullets
Requires level 16
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Cast speed: 3.33 attacks per second
Loaded round
Stays loaded until another round is loaded
Explosion
Double Charge
Double Charge
Pack a double charge of powder behind the slug — it punches through the line, and the loaded round's blast spreads wider
Gunpowder
Ranged
Requires Rifle
Requires Rapid Fire
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Frag Grenade
Frag Grenade
A heavy fragmentation charge — the blast hurls a ring of shrapnel
Grenade
Requires Fire Grenade
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.91 throws per second
Explosion
35 knockback for 0.22 seconds
Shrapnel
12 shrapnel, hitting up to 2 enemies each
Vlevel 20
Blade Mastery
Blade Mastery
Increases damage with blade weapons
Blade
Requires level 20
Synergy
Affects Blade spells
Gunpowder Mastery
Gunpowder Mastery
Your powder burns hotter — your loaded rounds and their payloads deal more damage
Gunpowder
Requires level 20
Synergy
Affects Gunpowder spells
Damages x0
Round Mastery
Round Mastery
Your rounds bite deeper — longer burns, longer acid clouds, stronger enchanted round effects
Gunpowder
Requires level 20
Synergy
Affects Gunpowder spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Lingering ground effects last x0 longer
Grenade Mastery
Grenade Mastery
Increases damages from grenade spells
Grenade
Requires level 20
Synergy
Affects Grenade spells
Damages x0
Guardian
Ostart
Moon Throw
Moon Throw
Throw your javelin infused with moon energy, causing additional damage
Moon
Requires Javelin
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Projectile
Blast radius 0.5 m
Blinding Strike
Blinding Strike
A dazzling blow of pure sunlight — little damage, but everything around you swings at nothing
Sun
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Explosion on attack
Blinds for null seconds
Radius 1.8 m
Sunrise Meditation
Sunrise Meditation
Focusing on the sun power to recover from wounds
Sun
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Duration 1 second
-50% movement speed
-50% physical resistance
Cosmic Harmony
Cosmic Harmony
An aura of cosmic attunement: nearby allies move, cast and strike faster
Cosmos
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Aura
Only one aura active at a time
Duration 4 minutes
Shared with allies within 16 m
Gravity Strike
Gravity Strike
A crushing blow that warps gravity, yanking the target toward you
Cosmos
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
null knockback for 0.25 seconds
Ilevel 4
Void Throw
Void Throw
Throw causing gravity disruption
Cosmos
Requires Javelin
Requires Gravity Strike
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Projectile
null knockback for 0.3 seconds
Explosion
null knockback for 0.3 seconds
Moonlit Grace
Moonlit Grace
An aura of soothing moonlight: nearby allies evade blows and mend their wounds
Moon
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Aura
Only one aura active at a time
Duration 4 minutes
Shared with allies within 16 m
Inner Sun
Inner Sun
A sliver of the sun burns within you — passive fire resistance and light radius
Sun
Requires level 4
Passive
IIlevel 8
Solar Strike
Solar Strike
Melee strike infused with sun power, causing additional damage
Sun
Requires Blinding Strike
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Explosion on attack
Blinds for 0.15 seconds
Radius 0 m
Moonbeam Meditation
Moonbeam Meditation
Focusing on the moon energies to recover from wounds
Moon
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Duration 1 second
-50% movement speed
-50% physical resistance
Crescent Throw
Crescent Throw
Hurl your javelin in a wide moonlit crescent, chilling whatever it cuts
Moon
Requires Moon Throw
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Projectile
30% freeze for null seconds
Passes through enemies, striking up to 3 of them
Celestial Shield
Celestial Shield
A shield of cosmic energy pushing enemies away when they hit you
Cosmos
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
On being melee hit
Celestial Barrage
Celestial Barrage
Throws multiple javelins in a row with additional magical damage
Cosmos
Requires Javelin
Requires Void Throw
Requires level 8
Mana cost: 1 base
Rises with character level: 6 at level 50, 10 at level 100
Attack speed x16
Projectile
Damage factor 30%
IIIlevel 12
Solar Throw
Solar Throw
Throw your javelin infused with solar energy, causing additional damage and blinding
Sun
Requires Javelin
Requires Solar Strike
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Projectile
Explosion
Blinds for 0.2 seconds
Solar Blessing
Solar Blessing
An aura of blazing sunlight: nearby allies strike faster and harder, while enemies at your side are scorched and sometimes blinded
Sun
Requires Sunrise Meditation
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Aura
Only one aura active at a time
Duration 4 minutes
Shared with allies within 16 m
+15 light radius
Scorching halo (4 m, per second)
2% chance: Blinds for 0.6 seconds
Lunar Sanctuary
Lunar Sanctuary
A protective dome of moon light healing allies
Moon
Requires Moonbeam Meditation
Requires level 12
Mana cost: 5 base
Rises with character level: 28 at level 50, 50 at level 100
Cooldown: 60 seconds
Cast speed: 0.48 attacks per second
Duration 6 seconds
Cosmic Gate
Cosmic Gate
Open a magical gate enabling instant movement
Cosmos
Requires Celestial Shield
Requires level 12
Mobility skill
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 5 seconds
Cast speed: 1.25 attacks per second
Blink
Radius 0 m
IVlevel 16
Lunar Whirlwind
Lunar Whirlwind
Spin your weapon in a vortex of lunar energy, chilling and damaging nearby enemies
Moon
Requires Moonlit Grace
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Explosion on attack
40% freeze for null seconds
Radius 0 m
Cosmic Dance
Cosmic Dance
A quick spinning attack, similar to a dance
Cosmos
Requires Cosmic Harmony
Requires level 16
Mana cost: 1 base
Rises with character level: 6 at level 50, 10 at level 100
Immediate boost
Duration 0.1 second
Strength 22
Solar Flare
Solar Flare
Call down an instant flare of solar fire, scorching and blinding everything it touches
Sun
Requires Inner Sun
Requires level 16
Mana cost: 5 base
Rises with character level: 28 at level 50, 50 at level 100
Cooldown: 16 seconds
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Blinds for null seconds
Starburst Throw
Starburst Throw
A javelin that bursts into a star on impact, scattering shards in all directions
Cosmos
Requires Javelin
Requires Celestial Barrage
Requires level 16
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Projectile
Shrapnel
Vlevel 20
Sun Mastery
Sun Mastery
The sun at its zenith — increases all sun damage
Sun
Requires level 20
Synergy
Affects Sun spells
Damages x0
Sun Devotion
Sun Devotion
Bask in the sun's warmth — stronger sun blessings, meditations and blinding light
Sun
Requires level 20
Synergy
Affects Sun spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Moon Mastery
Moon Mastery
The moon's cutting edge — increases all moon damage
Moon
Requires level 20
Synergy
Affects Moon spells
Damages x0
Moon Devotion
Moon Devotion
Walk in the moon's favor — stronger grace, deeper chill, greater healing
Moon
Requires level 20
Synergy
Affects Moon spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Lingering ground effects last x0 longer
Cosmic Mastery
Cosmic Mastery
The fury of dying stars — increases all cosmic damage
Cosmos
Requires level 20
Synergy
Affects Cosmos spells
Damages x0
Cosmic Devotion
Cosmic Devotion
Align with the heavens — stronger harmony, heavier gravity, wider knockback
Cosmos
Requires level 20
Synergy
Affects Cosmos spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Witch
Ostart
Raise Skeleton
Raise Skeleton
Brings back a corpse to life as a skeleton
Summoning
Death
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
+0.5% max life per second
-20% fire resistance
+20% poison resistance
Cast Spirit
Cast Spirit
Send a restless spirit through your enemies
Death
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Projectile
Bleeding Curse
Bleeding Curse
A curse causing bleeding of enemies
Blood
Curse
Mana cost: 2 base
Rises with character level: 11 at level 50, 20 at level 100
Life cost: 4
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Flying Leaves
Flying Leaves
Send razor leaves whirling at an enemy — they latch on, spinning, and cut for a while
Nature
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Projectile
null poison damage over 2 seconds
Healing Herbs
Healing Herbs
A mix of herbs healing wounds
Heal
Nature
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Duration 3 seconds
-20% movement speed
-50% physical resistance
Ilevel 4
Charm Animal
Charm Animal
Assails a beast's mind — hurt and stunned, or briefly won to your side
Nature
Requires level 4
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cast speed: 0.48 attacks per second
Explosion
Radius 0 m
Stuns for null seconds
Weakening Curse
Weakening Curse
A curse causing weakening of enemies
Blood
Curse
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Life cost: 5
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Terror Curse
Terror Curse
Sheer dread — lesser enemies may break and flee
Blood
Curse
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Life cost: 5
Cooldown: 4 seconds
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Spirit Walk
Spirit Walk
Step out of your body and walk as a ghost — swift, and through anything alive
Death
Requires level 4
Mobility skill
Mana cost: 5 base
Rises with character level: 28 at level 50, 50 at level 100
Cooldown: 60 seconds
Cast speed: 5 attacks per second
Buff
Ethereal
Raven Familiar
Raven Familiar
Summons a raven to fight with you
Summoning
Familiar
Nature
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
-25% physical resistance
-25% fire resistance
Summoner
IIlevel 8
Raise Skeleton Archer
Raise Skeleton Archer
Brings back a corpse to life as a skeleton archer
Summoning
Death
Requires Raise Skeleton
Requires level 8
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
+0.5% max life per second
-20% fire resistance
+20% poison resistance
Grave Call
Grave Call
Call your dead to your side — every summon blinks to you and rushes out hasted
Death
Summoning
Requires level 8
Mana cost: 3.8 base
Rises with character level: 21 at level 50, 38 at level 100
Cooldown: 10 seconds
Cast speed: 5 attacks per second
Leeching Curse
Leeching Curse
Cursed enemies bleed life into whoever strikes them
Blood
Curse
Requires Bleeding Curse
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Life cost: 5
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Spider Familiar
Spider Familiar
Summons a spider to fight with you
Summoning
Nature
Familiar
Requires Raven Familiar
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
-25% fire resistance
+75% poison resistance
Summoner
Maggots
Maggots
Summon maggots on dead body, healing you and nearby allies
Nature
Requires level 8
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Radius 2.5 m
Duration 6 seconds
Buff
Duration 6 seconds
IIIlevel 12
Haunt
Haunt
A vengeful spirit that leaps from foe to foe
Death
Requires Cast Spirit
Requires level 12
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Cast speed: 0.83 attacks per second
Projectile
Death Wail
Death Wail
A scream of death causing damage to nearby enemies
Death
Requires level 12
Mana cost: 4 base
Rises with character level: 22 at level 50, 40 at level 100
Cooldown: 4 seconds
Cast speed: 0.83 attacks per second
Duration 1 second
Area (per second)
null knockback for 0.1 seconds
Enfeebling Curse
Enfeebling Curse
A curse sapping the strength of enemies, dulling the damage they deal
Blood
Curse
Requires Weakening Curse
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Life cost: 5
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Entangling Vines
Entangling Vines
Summons vines entangling and damaging enemies
Nature
Requires Flying Leaves
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1.25 attacks per second
Projectile
Area (per second)
Area radius 3 m
Area duration 3 seconds
In the area
-20% attack speed
-20% faster cast speed
-30% movement speed
Stacks up to 3 times
Snake Familiar
Snake Familiar
Summons a snake to fight with you
Summoning
Nature
Familiar
Requires Spider Familiar
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
1 summons
+1% max life per second
+75% poison resistance
Projectile
10 poison damage over 3 seconds
Summoner
IVlevel 16
Raise Skeleton Mage
Raise Skeleton Mage
Brings back a corpse to life as a skeleton mage
Summoning
Death
Requires Raise Skeleton Archer
Requires level 16
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
+0.5% max life per second
-20% fire resistance
+20% poison resistance
Projectile
Raise Specter
Raise Specter
Call a corpse's ghost echo to fight for you for a while
Summoning
Death
Requires level 16
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Summon
Duration 60 seconds
Attrition Curse
Attrition Curse
A curse causing enemies to take more damages
Blood
Curse
Requires Enfeebling Curse
Requires level 16
Mana cost: 3 base
Rises with character level: 17 at level 50, 30 at level 100
Life cost: 6
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Blind Curse
Blind Curse
A curse of darkness — enemies lose sight of their prey
Blood
Curse
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Life cost: 5
Cooldown: 4 seconds
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Blinds for null seconds
Poison Explosion
Poison Explosion
Poison explosion from a dead body
Nature
Requires Maggots
Requires level 16
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Duration 3 seconds
Area (per second)
null poison damage over 3 seconds
Blood Explosion
Blood Explosion
Blood explosion from a dead body
Blood
Requires Leeching Curse
Requires level 16
Requires a corpse
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.56 attacks per second
Projectile
Familiar Bond
Familiar Bond
The pact deepens — stronger familiars, greater boons for their keeper
Nature
Familiar
Requires level 16
Synergy
Damages x0
Stats x0
Witch stats x0
Vlevel 20
Death Force
Death Force
Death strikes harder — increases all death damage
Death
Requires level 20
Synergy
Affects Death spells
Damages x0
Death Bond
Death Bond
The dead answer more of your calls — hardier skeletons and spirits, a bigger army
Death
Requires level 20
Synergy
Affects Death spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Adds summons
Blood Force
Blood Force
Blood strikes harder — increases all blood damage
Blood
Requires level 20
Synergy
Affects Blood spells
Damages x0
Blood Bond
Blood Bond
The hex sinks deeper — stronger, longer-lasting curses
Blood
Requires level 20
Synergy
Affects Blood spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Buff and curse durations x0
Nature Force
Nature Force
The wilds strike harder — increases all nature damage
Nature
Requires level 20
Synergy
Affects Nature spells
Damages x0
Nature Bond
Nature Bond
The wilds hold and mend — deeper vine grips, stronger poisons and healing
Nature
Requires level 20
Synergy
Affects Nature spells
Stats x0
Effects (burn, stun, freeze, knockback) and their durations x0
Lingering ground effects last x0 longer
Alchemyst
Ostart
Healing Flask
Healing Flask
A bubbling healing mixture
Flask
Heal
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Duration 1 second
Fire Flask
Fire Flask
Throws a flask full of burning oils creating a local fire
Fire
Flask
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.83 throws per second
Area (per second)
Area duration 2 seconds
Leyden Jar
Leyden Jar
A glass Leyden jar on a brass tripod — hurls its stored lightning as a bounding bolt
Trap
Lightning
Mana cost: 6 base
Rises with character level: 33 at level 50, 60 at level 100
Throw speed: 0.83 throws per second
Trap
5 traps
Duration 60 seconds
Projectile
Leaden Weapons
Leaden Weapons
Transmute your striking edges to lead — every hit weighs enemies down, slowing them
Lead
Alchemy
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
On hit
Antitoxin
Antitoxin
Years of tasting your own reagents — your blood permanently refuses poison and acid
Alchemy
Passive
Ilevel 4
Speed Flask
Speed Flask
A bubbling mixture increasing running speed
Flask
Requires level 4
Mobility skill
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 60 seconds
Cast speed: 0.83 attacks per second
Buff
Duration 12 seconds
Toxic Flask
Toxic Flask
Throws a flask creating a poison cloud
Poison
Flask
Requires Fire Flask
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.83 throws per second
Area (per second)
null poison damage over 3 seconds
Area radius 4.2 m
Area duration 3 seconds
Steam Vent
Steam Vent
A copper boiler on a tripod — vents scalding steam that blasts enemies back
Trap
Fire
Requires level 4
Mana cost: 8 base
Rises with character level: 44 at level 50, 80 at level 100
Throw speed: 0.83 throws per second
Trap
5 traps
Duration 60 seconds
Projectile
25 knockback for 0.2 seconds
Silver Skin
Silver Skin
Cover skin in silver, increasing evasion
Silver
Alchemy
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
IIlevel 8
Levitation Flask
Levitation Flask
A bubbling potion make you levitate above ground
Flask
Requires Speed Flask
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 60 seconds
Cast speed: 0.83 attacks per second
Buff
Levitation
Tar Flask
Tar Flask
Throws a flask of boiling tar — the clinging pool slows everything wading through it
Flask
Requires Toxic Flask
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.83 throws per second
Area duration 4 seconds
In the area
Gold Skin
Gold Skin
Cover skin in gold, increasing defense
Gold
Alchemy
Requires Silver Skin
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
Discharge Coil
Discharge Coil
A copper discharge coil — releases a violent point-blank burst when enemies close in
Trap
Lightning
Requires Lightning Bolt Trap
Requires level 8
Mana cost: 6 base
Rises with character level: 33 at level 50, 60 at level 100
Throw speed: 0.83 throws per second
Trap
5 traps
Duration 60 seconds
Explosion
Radius 0 m
Charged Weapons
Charged Weapons
Charges weapons with electricity
Lightning
Alchemy
Requires Leaden Weapons
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
On hit
Secondary projectile
IIIlevel 12
Acid Flask
Acid Flask
Throws a flask creating an acid explosion
Acid
Flask
Requires Tar Flask
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Throw speed: 0.83 throws per second
Area (per second)
Area duration 2 seconds
Ethereal Flask
Ethereal Flask
A bubbling potion make you ethereal for a short time
Flask
Requires Levitation Flask
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 60 seconds
Cast speed: 0.83 attacks per second
Buff
Ethereal
Vitriol Sprayer
Vitriol Sprayer
A brass vitriol sprayer — bellows and nozzle fanning caustic jets at anything in reach
Trap
Acid
Requires Steam Vent Trap
Requires level 12
Mana cost: 8 base
Rises with character level: 44 at level 50, 80 at level 100
Throw speed: 1.67 throws per second
Trap
5 traps
Duration 60 seconds
Projectile
Quicksilver Skin
Quicksilver Skin
Coat your skin in living quicksilver, hastening attacks and stride
Quicksilver
Alchemy
Requires Gold Skin
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
IVlevel 16
Cleansing Flask
Cleansing Flask
A purging draught — burns away poison, flame, chill and daze in one swallow
Flask
Requires Healing Flask
Requires level 16
Cleanses ailments: poison, burning, chill, stun, blind
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 30 seconds
Cast speed: 0.83 attacks per second
Buff
Duration 4 seconds
Galvanic Array
Galvanic Array
A galvanic array — each jar wires itself to its kin, arcing killing current down the links
Trap
Lightning
Requires Charged Trap
Requires level 16
Mana cost: 6 base
Rises with character level: 33 at level 50, 60 at level 100
Throw speed: 0.83 throws per second
Trap
5 traps
Duration 60 seconds
Persistent
Gold Weapons
Gold Weapons
Enchant weapons with gold
Gold
Alchemy
Requires Charged Weapons
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 0.83 attacks per second
Buff
On hit
Secondary projectile
Invisibility Flask
Invisibility Flask
A powerful potion making you invisible for a short time
Flask
Requires Ethereal Flask
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 60 seconds
Cast speed: 0.83 attacks per second
Buff
Invisibility
Vlevel 20
Flask Mastery
Flask Mastery
Increase damages, bonuses and durations of flask spells
Flask
Requires level 20
Synergy
Affects Flask spells
Damages x0
Stats x0
Buff and curse durations x0
Trap Mastery
Trap Mastery
Increase damage of trap spells
Trap
Requires level 20
Synergy
Affects Trap spells
Damages x0
Alchemy Mastery
Alchemy Mastery
Increase damage and bonuses of alchemy spells
Alchemy
Requires level 20
Synergy
Affects Alchemy spells
Damages x0
Stats x0
Berserker
Ostart
Berserk
Berserk
Enter a battle rage — greatly increased physical damage at the cost of defense
Fury
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 8 seconds
1 simultaneous attacks
Cast speed: 1.25 attacks per second
Buff
Rend
Rend
A savage tear that leaves the target bleeding out — every third landed blow becomes a sweeping heavy that hurls enemies back
Carnage
Requires Axe
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Effect on hit
Duration 0 second
Thick Hide
Thick Hide
The curse toughens your skin — passive physical resistance
Feral
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Ilevel 4
Frenzy
Frenzy
Each blow feeds the next — a strike that builds attack and movement speed
Fury
Requires Berserk
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Buff
Duration 4 seconds
Sunder
Sunder
A crushing blow that shatters armor, leaving the target exposed
Carnage
Requires Rend
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Effect on hit
Duration 0 second
Feral Regeneration
Feral Regeneration
The beast mends flesh — leech life on every hit and regenerate faster
Feral
Requires Thick Hide
Requires level 4
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
IIlevel 8
Blood Scent
Blood Scent
The smell of wounds sustains you — leech life while enemies bleed near you
Fury
Requires Frenzy
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cleave
Cleave
A wide horizontal swing that carves through everything in front of you
Carnage
Requires Sunder
Requires level 8
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Pounce
Pounce
Leap onto your prey, closing the gap in a single bound
Feral
Requires Feral Regeneration
Requires level 8
Mobility skill
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
1 simultaneous attacks
Cast speed: 1.25 attacks per second
IIIlevel 12
Reckless Abandon
Reckless Abandon
Throw caution aside — a surge of attack speed and damage, wide open to reprisal
Fury
Requires Blood Scent
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 12 seconds
1 simultaneous attacks
Cast speed: 1.25 attacks per second
Buff
Whirlwind
Whirlwind
Spin with your weapon extended, striking all around you
Carnage
Requires Cleave
Requires level 12
Mana cost: 1 base
Rises with character level: 6 at level 50, 10 at level 100
Dread Roar
Dread Roar
A bestial howl that hurls back and frightens nearby enemies
Feral
Requires Pounce
Requires level 12
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 8 seconds
1 simultaneous attacks
Cast speed: 0.83 attacks per second
Explosion on attack
Radius 0 m
Effect on hit
Duration 0 second
IVlevel 16
Unstoppable
Unstoppable
Pain no longer stops you — shrug off knockback and steel your hide while raging
Fury
Requires Reckless Abandon
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Decapitate
Decapitate
A brutal finisher — executes the wounded: massive damage below a quarter health
Carnage
Requires Axe
Requires Whirlwind
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Beast Form
Beast Form
Loose the beast fully — a surge of strength, speed and bloodthirst
Feral
Requires Dread Roar
Requires level 16
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 20 seconds
1 simultaneous attacks
Cast speed: 1.25 attacks per second
Buff
Vlevel 20
Fury Mastery
Fury Mastery
Increases the potency of all Fury skills
Fury
Requires Unstoppable
Requires level 20
Synergy
Affects Fury spells
Carnage Mastery
Carnage Mastery
Increases the potency of all Carnage skills
Carnage
Requires Decapitate
Requires level 20
Synergy
Affects Carnage spells
Feral Mastery
Feral Mastery
Increases the potency of all Feral skills
Feral
Requires Beast Form
Requires level 20
Synergy
Affects Feral spells
Priest
Ostart
Holy Bolt
Holy Bolt
Holy
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1 attacks per second
Projectile
Bard
Ostart
Haste Song
Haste Song
Faster allies
Musical
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 10 seconds
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Healing Song
Healing Song
Heal allies
Musical
Heal
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 10 seconds
Cast speed: 0.83 attacks per second
Explosion
Radius 0 m
Debuff
Duration 0 second
Corsair
Ostart
Corsair Fire Grenade
Corsair Fire Grenade
Throws an explosive grenade
Fire
Grenade
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 5 seconds
1 simultaneous attacks
Throw speed: 2 throws per second
Explosion
25 knockback for 0.2 seconds
Corsair Explosive Bullets
Corsair Explosive Bullets
Using special bullets exploding on impact
Fire
Gunpowder
Ranged
Requires Gun
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Explosion
Nomad
Ostart
Nomad Dust Trap
Nomad Dust Trap
Throws a trap with exploding dust, hurting and confusing enemies
Trap
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 2 seconds
Throw speed: 0.83 throws per second
Trap
3 traps
Duration 60 seconds
Mirage Ward
Mirage Ward
Creates mirror images confusing enemies
Summoning
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 12 seconds
Cast speed: 1.25 attacks per second
Summon
1 summons
Duration 3 seconds
Signal Flare
Signal Flare
A flare with unpredictable trajectory causing damage and blinding
Fire
Gunpowder
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cooldown: 12 seconds
Cast speed: 0.56 attacks per second
Projectile
+5 fire damage
Explosion
Blinds for 1 seconds
Sage
Ostart
Sage Astral Bolt
Sage Astral Bolt
Astral
Mana cost: 2.5 base
Rises with character level: 14 at level 50, 25 at level 100
Cast speed: 1 attacks per second
Projectile
Play free