Fenfire Codex — Affix Tables

Fenfire is a free action RPG in the spirit of Diablo 2 that runs in your browser — no install, no download. This is its Codex: The affix pools every magic, enchanted and rare item rolls from in Fenfire, a free browser ARPG with Diablo 2-style itemization.

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Affix Tables

59 lines

Every magic, enchanted and rare item draws its lines from one pool per slot. These are those pools. Click any line, anywhere in the Codex, to see every source it can come from.

A line's band opens up with the item's level. At level 1 it rolls in the bottom fifth of its window; by level 80 it rolls between a quarter of its cap and the cap — so an endgame drop can never roll near-zero, and an early drop can never roll an endgame number. Drag the slider to watch a pool grow.

The bands shown are the rare register. Magic and enchanted items roll fewer lines on a doubled register, so a single line there can reach twice as far.

80
Melee weapon
Ranged weapon
Wand
Shield
Quiver
Powder bag
Helmet
Body armor
Gloves
Boots
Belt
Ring
Amulet
Skills
+1 to All skills
item level 70+
Offence
+11 to 40% accuracy
+14 to 40% physical damage
+19 to 60% weapon damage against ghosts
+19 to 60% weapon damage against animals
+19 to 60% weapon damage against angels
+19 to 60% weapon damage against demons
+19 to 60% weapon damage against undeads
+14 to 40% fire damage
+14 to 40% cold damage
+14 to 40% lightning damage
+14 to 40% poison damage
+14 to 40% magic damage
+14 to 40% acid damage
+13 to 50% increase critical hit chance
+13 to 50% increase critical hit damage
+13 to 50% melee spread
+13 to 50% melee weapon damage
+6 to 20% chance of counter-attack
Added damage
+11 to 40 fire damage on hit
+11 to 40 lightning damage on hit
+11 to 40 cold damage on hit
+11 to 40 acid damage on hit
+11 to 40 physical damage on hit
+10 to 25% penetrate cold resistance
+10 to 25% penetrate fire resistance
+10 to 25% penetrate lightning resistance
+10 to 25% penetrate poison resistance
+10 to 25% penetrate acid resistance
+10 to 25% penetrate magic resistance
On hit
12 to 45 poison damage over 2.7 to 5.1 by 0.3 seconds
12 to 45 burning damage over 2.6 to 4 by 0.2 seconds
15% chance: Stuns for 0.5 to 1 by 0.1 seconds
25% chance: 40 to 100 knockback for 0.2 seconds
20% chance: 30% to 60% freeze for 1.2 to 2.5 by 0.1 seconds
20% to 30% by 10% chance to cast Attrition Curse level 2 to 5
20% to 30% by 10% chance to cast Weakening Curse level 2 to 5
20% to 30% by 10% chance to cast Poison Cloud level 2 to 5
Conversions
Convert physical damage to fire [16 to 35]%
Convert physical damage to cold [16 to 35]%
Convert physical damage to lightning [16 to 35]%
Convert physical damage to poison [16 to 35]%
Convert physical damage to magic [16 to 35]%
Convert physical damage to acid [16 to 35]%
Speed
+11 to 40% attack speed
+5 to 15% attack speed in water
Life & mana
+11 to 40 life
+6 to 20 mana
+0.2 to 0.5% life leech
+0.6 to 1.5% mana leech
Attributes
+3 to 10 strength
+3 to 10 dexterity
+3 to 10 intelligence
Effects
+11 to 40% increase chance to trigger spells
+3 to 10 to trigger spell level
Utility
+3 to 10 light radius
+6 to 20% item quantity
+11 to 40% item quality
+13 to 50% gold find
Corruption

A scroll of corruption adds exactly one line from the short list below, and it is the only way to get those lines. The roll is taken at full strength whatever the item's level, so these bands do not move with the slider. An item can only be corrupted once, and a corrupted item can never be enchanted or augmented again.

25% of the time the item breaks: it drops one quality tier (unique → rare → enchanted → magic → normal) and every other affix is rerolled from scratch. The corruption line survives that — a bricked unique keeps it.

+1 to All skills
+10 to 20% faster cast speed
+10 to 20% attack speed
+10 to 20% attack speed in water
+43 to 50% minion damage
+43 to 50% minion stats
+20 to 40% accuracy
+0.4 to 0.6% life leech
+13 to 20% item quantity
+28 to 50% item quality
+13 to 20 light radius
Base affinities

Every base in this slot rolls the pool above, but some bend it — these ones weight a few lines far more heavily, or never roll them at all.

  • Dagger — favours increase critical hit damage, increase critical hit chance, dexterity, chance of counter-attack, accuracy
  • Iron Staff — favours melee spread
  • Quarterstaff — favours melee spread
  • Rapier — favours increase critical hit damage, increase critical hit chance, dexterity, chance of counter-attack, accuracy
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