Fenfire Codex — Endgame Maps

Fenfire is a free action RPG in the spirit of Diablo 2 that runs in your browser — no install, no download. This is its Codex: tiers, themes, bosses and monster registers, in a free browser ARPG inspired by Diablo 2.

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Endgame Maps

21 maps

Maps drop as sealed charts. Opening one tears a red portal to a remixed instance of a zone you have walked — a fresh layout every time, re-lit to the map's own register, populated from a wider monster register than the campaign ever uses, and closed by an authored boss that exists nowhere else. Charts drop with their modifiers already rolled: you judge the map before you commit to it.

Harvest Nightmare

Harvest Nightmare

“The crows went first.”
Tier 1 Zone level 40 Drops from level 35 Opens at level 35 Blood Moon
Monster register
ScarecrowPossessed RavenCandle WitchEnraged WolfGhoul MageMarionetteZombieGhoul Soldier
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Harvest King · Extra Strong
Escorted by 6 Scarecrow
The Hunting Grounds

The Hunting Grounds

“Stay off the paths. Stay off the clearings. Stay home.”
Tier 1 Zone level 40 Drops from level 35 Opens at level 35 Witchlight
Monster register
Enraged WolfForest SpiderForest TrollSpectreCandle WitchForest SpiderWill O WispsFairy
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Broodmother · Poison Enchanted
Escorted by 8 Forest Spider
The Great Unrest

The Great Unrest

“We buried them once already.”
Tier 1 Zone level 40 Drops from level 35 Opens at level 35 Ashen
Monster register
SkeletonTomb SkeletonSkeleton ArcherGhoul MageSpectreGhostly WandererTomb MummyDeath Mage
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Undead Knight · Extra Fast
Escorted by 5 Tomb Skeleton
The Drowned Parish

The Drowned Parish

“The bell still rings, and the water still answers.”
Tier 1 Zone level 40 Drops from level 35 Opens at level 35
Monster register
Ghoul SoldierGhoul SoldierGhoul MageRotting VampireWill O WispsGhostly WandererDrowned SailorSea Witch
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Banshee · Cold Enchanted
Escorted by 4 Drowned Sailor
The Bone Tide

The Bone Tide

“The tide brings them in. It never takes them back.”
Tier 2 Zone level 45 Drops from level 40 Opens at level 40 Lowtide
Monster register
Drowned SailorDrowned SailorInfected Dock WorkerDrunken SailorSkeletonSkeleton ArcherTomb SkeletonGhoul Soldier
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Lightkeeper · Cold Enchanted
Escorted by 5 Drowned Sailor
The Great Fire

The Great Fire

“The fire woke something below.”
Tier 2 Zone level 45 Drops from level 40 Opens at level 40 Ember
Monster register
ThiefThiefAlleyway BruteBandit With AxeBandit With BowCorrupt GuardGambler CheatDemon HoundFire Demon
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Crimp · Extra Fast
Escorted by 4 Alleyway Brute
The Curfew Rows

The Curfew Rows

“A chalk cross on the door means nobody leaves. Not even the dead.”
Tier 2 Zone level 45 Drops from level 40 Opens at level 40 Curfew
Monster register
Infected NobleInfected NobleCorrupt GuardMansion SentinelElite MarksmanGhostly WandererRotting VampireGhoul Soldier
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Infected Noble · Extra Strong
Escorted by 5 Infected Noble
The Violet Hour

The Violet Hour

“At dusk the garden rehearses. No one was ever meant to watch.”
Tier 2 Zone level 45 Drops from level 40 Opens at level 40 Gloaming
Monster register
MarionetteMannequin UsherStagehand GhostSpectreWailing GhostMansion SentinelElite MarksmanWill O Wisps
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Puppeteer · Extra Fast
Escorted by 6 Mannequin Usher
The Blood Lagoon

The Blood Lagoon

“Twice a year the lagoon pays. This year it kept paying.”
Tier 3 Zone level 50 Drops from level 45 Opens at level 45 Redtide
Monster register
Indigenous WarriorIndigenous HunterThe ShamanSea WitchDrowned SailorDrowned SailorOctopusCave Snake
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Sea Witch · Cold Enchanted
Escorted by 5 Drowned Sailor
The Gilded Temple

The Gilded Temple

“The gold was never an offering. It was a lid.”
Tier 3 Zone level 50 Drops from level 45 Opens at level 45 Gilt
Monster register
Temple GuardianTemplate High GuardianTemple PriestLizard WarriorLizard MageCave SnakeJungle SpiderJungle BatTomb SkeletonSkeleton ArcherBlood Demon
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Demon Beneath · Light Enchanted
Escorted by 5 Temple Guardian
The Fetid Deep

The Fetid Deep

“The sea let go of this place. Something else moved in.”
Tier 3 Zone level 50 Drops from level 45 Opens at level 45
Monster register
Jungle SpiderForest SpiderForest SpiderCave SnakeCave BatJungle Bat
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Jungle Spider · Poison Enchanted
Escorted by 8 Forest Spider
The Ghost Fleet

The Ghost Fleet

“Count the ships. Count again.”
Tier 3 Zone level 50 Drops from level 45 Opens at level 45 Ghostfleet
Monster register
Wailing GhostGhostly WandererSpectreDrowned SailorDrowned SailorPirate With SaberPirate With GunDrunken SailorOctopus
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Pirate With Saber · Cold Enchanted
Escorted by 5 Drowned Sailor
The Sandstorm

The Sandstorm

“It does not pass. It was called, and it is waiting for its caller.”
Tier 4 Zone level 55 Drops from level 50 Opens at level 50 Sandstorm
Monster register
Desert Bandit Air MageDesert DrakeOasis SerpentRed ScarabBlack Scarab
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Desert Drake · Extra Strong
Escorted by 4 Desert Bandit Air Mage
The Silver Mirage

The Silver Mirage

“Every lake shows you the sea. Only one of them is lying.”
Tier 4 Zone level 55 Drops from level 50 Opens at level 50 Pearl
Monster register
Lake DjinnOasis SerpentMermaidMerfolk WarriorSiren Enchantress
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Lake Djinn · Light Enchanted
Escorted by 4 Mermaid
The Salt Mirror

The Salt Mirror

“The lakes don't drown you. They keep you.”
Tier 4 Zone level 55 Drops from level 50 Opens at level 50 Salt
Monster register
Tomb MummyBlack ScarabRed ScarabTomb SkeletonSkeleton ArcherLake DjinnDesert Drake
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Death Mage · Poison Enchanted
Escorted by 5 Tomb Mummy
The Eclipse Dunes

The Eclipse Dunes

“When the sun went out, they lit the torches and kept counting.”
Tier 4 Zone level 55 Drops from level 50 Opens at level 50 Eclipse
Monster register
Desert Bandit Fire MageDesert BanditDesert Bandit ArcherDesert Bandit Air MageTemple PriestTemple High Priest
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Bandit Chief · Fire Enchanted
Escorted by 6 Desert Bandit
The Scorpio Queen's Palace

The Scorpio Queen's Palace

“She kept her crown. She traded everything else.”
Tier 4 Zone level 55 Drops from level 50 Opens at level 50
Monster register
Tomb MummyTomb SkeletonDeath MagePharaoh GuardRed Scarab
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
The Scorpio Queen · Poison Enchanted
Escorted by 4 Red Scarab
The Fey Court

The Fey Court

“They dance for the mountain. You're the music.”
Tier 5 Zone level 60 Drops from level 55 Opens at level 55 Feygold
Monster register
FairyFairyForest SpiderForest SpiderForest TrollWill O WispsCandle WitchEnraged WolfPossessed Raven
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Fairy · Extra Fast
Escorted by 8 Fairy
The Starfall

The Starfall

“Make a wish. It already made one on you.”
Tier 5 Zone level 60 Drops from level 55 Opens at level 55 Starfall
Monster register
Fallen AngelLunar BeastLunar Beast RangedCrystal GuardianCrystal MageApprenticeCorrupted MonkCorrupted Monk Chanter
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
High Fallen Angel · Light Enchanted
Escorted by 6 Fallen Angel
The Burning Ice

The Burning Ice

“Ice doesn't burn. Tell that to the lake.”
Tier 5 Zone level 60 Drops from level 55 Opens at level 55 Frostfire
Monster register
Frozen SkeletonFrozen Skeleton ArcherFrost WyrmGlacial BehemothFrozen SpectreIce DemonFire WyrmLava SerpentFire ShamanVolcanic DemonFire Demon
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Bosses
Frost Wyrm · Cold Enchanted
Escorted by 5 Frozen Skeleton
Fire Wyrm · Fire Enchanted
Escorted by 3 Fire Shaman
The Deep Forge

The Deep Forge

“They kept digging after the lamps went out. The rock was light enough.”
Tier 5 Zone level 60 Drops from level 55 Opens at level 55
Monster register
Zombie MinerZombie EngineerZombie TunellerStone GolemFire DemonFire ShamanVolcano WarriorFire WyrmCave Bat
An instance rolls 3 of these (4 on a rare chart) — the first is the host population, the rest are guests.
Boss
Stone Golem · Fire Enchanted
Escorted by 5 Zombie Engineer
Modifiers

A magic chart rolls one reward and one risk; a rare chart rolls two of each. Every risk carries its own item-quantity bonus — juicing a map is choosing which downside your build can survive, not rerolling for free upside.

Reward
  • +40% monster density (40 to 120)
  • +20% magic and gold find (20 to 60)
  • +15% experience gained (15 to 30)
  • +2 champion packs (2 to 4)
Risk
  • Monsters deal +25% damage (25 to 50) · +15-25% item quantity
  • Monsters are +10% faster (10 to 20) · +15-25% item quantity
  • -20% to your resistances (-20 to -10) · +20-30% item quantity
  • -40% to your light radius (-40 to -25) · +10-20% item quantity
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