2026-10-07 → 2026-10-08
🛡️Guardian
- Cosmic Dance is now a real full-body spin: it turns the whole turn with the blade trail, and re-casting mid-spin chains another turn — dual-wield + attack speed reads as one continuous whirl.
⚔️Combat
- Polearms (spear, halberd, trident, melee staff) get their own attack set: proper thrusts, two-hand slashes and a spin finisher instead of the sword moves.
🗺️Zones & maps
- Second layouts for The Crows' Fields, Misty Moor, The Catacombs, The Graveyard, Dark Woods and The Pyramid — a fresh map on roughly every other run.
- Second layouts for the six most-run endgame maps: Violet Hour, Ghost Fleet, Curfew Rows, Fetid Deep, Gilded Temple, Bone Tide.
⚖️Talents
- Blood Pact life leech 5 → 10, Predator's Instinct life leech 2 → 8.
- Glacial Fortitude cold res 25 → 50, Storm Born lightning res 10 → 30, Lucky Escape avoid death 20 → 30.
- Energy Shield: 50% damage to mana (was 40), mana regen 5. Dimensional Rift: mobility cooldown reduction 10 → 30, evasion 5 → 10.
- Elemental Precision penetration 25 → 20, Dark Pact minion damage/stats 25 → 20, Gravity Disruptor knockback 50 → 25.
🌊Water
- Wading looks right: submerged legs tint toward the water and fade with depth, with a thin waterline rim.
- Wakes shed from the knees, moving bodies push a wide ring, and a wading pack can no longer eat the hero's ripples.
- Shore laps now refract and catch the light like the rings do.
🐛Fixes
- A tile that failed to load (long Firefox sessions) could leave zone exits closed and the waypoint/stash unclickable until a reload — no more.
- Foot shadow no longer blinks while standing in water.